POV-Ray : Newsgroups : povray.beta-test : Philosophical objection to fog distance=0 : Re: Philosophical objection to fog distance=0 Server Time
30 Jul 2024 18:12:19 EDT (-0400)
  Re: Philosophical objection to fog distance=0  
From: Christoph Hormann
Date: 6 Nov 2001 12:14:20
Message: <3BE81A6B.547F0694@gmx.de>

> 
> But there could be comparision of mesh with two faces - one with mesh{} and the
> same with mesh2{}. Bezier patch is supposed to be generated with external
> programs but there is sample for it within scenes/objects.

Although the scene file collection is to some extend 'fixed' this might by
a good idea, i will see what i can do.

> You can remove some space by replacing "0." with "." but I think you have
> considered this. I don't know how many signs are there but perhaps you can also
> change negative to positive and positive to negative in vertices and normals and
> use scale -1.

Yes, removing the 0's would reduce size although compression (for the
installation package) will work quite well on them.

> 
> I think it could be also good idea to make universal macros to generate
> face_indices and uv-vectors for grids like yours within standard include files.
> 

I think Ingo has already made such macros, i don't know if they are
already well tested though.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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